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P

paint(Graphics, GameMenu) - Method in class fr.paris.saclay.sidescroller.controllers.components.menu.GameMenuUI
Draws GameMenu: menu container book and title.
paintComponent(Graphics) - Method in class fr.paris.saclay.sidescroller.controllers.components.GamePanel
 
paintComponent(Graphics) - Method in class fr.paris.saclay.sidescroller.controllers.components.menu.GameMenu
Draws menu calling the view method responsible for that.
paintComponent(Graphics) - Method in class fr.paris.saclay.sidescroller.controllers.components.musicPlayer.MusicBar
Draws the MusicBar, displaying current progress with a little vertical rectangle.
paintComponent(Graphics) - Method in class fr.paris.saclay.sidescroller.controllers.components.musicPlayer.MusicPlayer
Draws the MusicPlayer component.
play() - Method in class fr.paris.saclay.sidescroller.controllers.components.GamePanel
Play.
play() - Method in class fr.paris.saclay.sidescroller.controllers.components.musicPlayer.MusicBar
Starts audio playback when level starts.
Player - Class in fr.paris.saclay.sidescroller.drawables.entities
Player entity.
Player(GamePanel, String) - Constructor for class fr.paris.saclay.sidescroller.drawables.entities.Player
Creates a Player instance, saves the GamePanel reference and sets the theme (avatar related to the selection of the initial menu).
PLAYER_INVINCIBILITY_TIME - Static variable in class fr.paris.saclay.sidescroller.utils.Constants
Player recovery timer, activated on hit.
PLAYER_MAX_HP - Static variable in class fr.paris.saclay.sidescroller.utils.Constants
Player maximum health points.
PLAYER_MAX_STAMINA - Static variable in class fr.paris.saclay.sidescroller.utils.Constants
Player maximum stamina.
PLAYER_STAMINA_TIMER - Static variable in class fr.paris.saclay.sidescroller.utils.Constants
Stamina recovery timer.
PRIMARY_COLOR - Static variable in class fr.paris.saclay.sidescroller.utils.Constants
Primary color of the game's theme.
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All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form