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D

direction - Variable in class fr.paris.saclay.sidescroller.drawables.Drawable
Drawable's facing direction
Direction - Enum Class in fr.paris.saclay.sidescroller.utils
Defines direction for each entity.
displayNormalMenu(GameMenuModel) - Method in class fr.paris.saclay.sidescroller.controllers.components.menu.GameMenuUI
Display initial menu after animation concludes.
draw(Graphics2D) - Method in class fr.paris.saclay.sidescroller.drawables.Background
Renders the component into the scene.
draw(Graphics2D) - Method in class fr.paris.saclay.sidescroller.drawables.Drawable
Each Drawable object must implement a method to be rendered inside the JFrame.
draw(Graphics2D) - Method in class fr.paris.saclay.sidescroller.drawables.entities.Entity
Entities present a default version of the draw() method.
draw(Graphics2D) - Method in class fr.paris.saclay.sidescroller.drawables.entities.Player
Draws the player sprite based on the current action.
draw(Graphics2D) - Method in class fr.paris.saclay.sidescroller.drawables.Terrain
Draws the component.
Drawable - Class in fr.paris.saclay.sidescroller.drawables
Basic template for each object drawn on the screen excluding player UI.
Drawable(GamePanel) - Constructor for class fr.paris.saclay.sidescroller.drawables.Drawable
Creates a Drawable instance and saves GamePanel reference.
drawHpBar(Graphics2D) - Method in class fr.paris.saclay.sidescroller.drawables.entities.Entity
Draws enemies life points on top of them: green bar with red chunks for each lost life point.
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All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form